7/10/2023 0 Comments Bomb rush cyberfunk console![]() The more stylish you are, the more you can use this boost power to zoom through the city at top speed. Land a combo and your score will be transformed to boost power. You can string your tricks and graffiti into combos to increase your score. ![]() Hit all the targets and the sequence you make will determine the piece that shows up! Bigger size spots mean more targets to hit before the timer runs out. ![]() Once you are near a graffiti spot you can activate graffiti mode and be suspended in mid-air. Your boostpack allows you to hit even the most insane spots with ease. Start your own cypher and dance, paint, trick, face off with the cops and stake your claim to the extrusions and cavities of a sprawling metropolis in an alternate future set to the musical brainwaves of Hideki Naganuma. Microsoft has received criticism for making (over time) its Bethesda game lineup exclusive to the Xbox ecosystem (Game Pass and Windows included).In a world from the mind of Dion Koster, where self-styled crews are equipped with personal boostpacks, new heights of graffiti are reached. We couldn't be happier with what the team at Tango Gameworks delivered with this surprise release." Greenberg was thanked for providing a response, yet hindsight is 20/20 - could a traditional physical release of the game have helped boost paying customer uptake? The sensitive matter of a wider console release is another interesting topic of conversation - Tango Gameworks has multi-platform development experience and Hi-Fi Rush would appear to be a very suitable game for a PlayStation-oriented audience. In a response to criticisms aimed at the gaming divisions poor marketing effort he stated: "Hi-Fi Rush was a break out hit for us and our players in all key measurements and expectations. It got good reviews, and the buzz was good, so where do you put the blame for something like that?" Several online publications and games industry tipsters on social media have since pounced to spread Grubb's words - so much so that it was enough to grab the attention of one Aaron Greenberg, vice president of Xbox Games marketing. Grubb continued his stream of inside knowledge: "Based on what I've heard, it just straight up didn't make the money it needed to make. Exact sales figures for Japanese studio-developed title in terms of digital sales have not been divulged. According to Grubb this obtuse bit of marketing strategy has not paid off well, in pure unit sales figures, from the parent company's perspective: "(Hi-Fi Rush) didn't make the money it needed to make." Bethesda has stated that the game had achieved a maximum player base number in the 2 million range (by March 1) - this likely includes a significant chunk of customers accessing Hi-Fi Rush through the Game Pass subscription service. The Tango Gameworks developed title was first announced on January 25 of this year, and in an unusual move for Xbox (plus Bethesda Softworks) the colorfully cel-shaded action adventure experience was released worldwide that same day. Video game industry expert Jeff Grubb made some interesting remarks during a live recording of his Game Mess Decides podcast - yesterday's episode included plenty of talk about the Xbox and PC platform exclusive Hi-Fi Rush, a rhythm-based action game.
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